Pete Atherton


This paper evaluates the findings of a small-scale research project into how trainee teachers can use Kahoot! to help them reflect on the learning process. Kahoot! is an online collaborative learning platform - a game-based student response system (GSRS), which was launched in 2012. It is frequently used as a quiz by experienced and trainee teachers. These quizzes are frequently focused on recall and low order thinking. This paper aims to explore how teachers can design Kahoot! quizzes in a way that enables them to better understand the links between educational technologies and learning. A complementary element to the research assessed the effectiveness of Kahoot! as an example of using edtech to gather formative data and also develop their learners’ own questioning techniques. Through questionnaires, focus groups, individual interviews and Kahoot! surveys, this paper gained an insight into future areas that may be worthy of pursuit.


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